A Hotline Miami Richard

A Hotline Miami Richard

Hotline Miami Richard:

A lot of gamers love Hotline Miami. Personally, I can't stop thinking about how the game is a puzzle wrapped in the bloody mask of an animal. It's about identity, about the way that a person can be reshaped, a way of connecting the dots that are otherwise hidden.



Richard is one of the three internal voices Jacket dreams of in Hotline Miami, appearing as a yellow-lit man in a rooster mask dressed in Jacket's clothes. In Hotline Miami 2: Wrong Number's 1991 setting, he's the main internal voice of characters connected to the 1989 killings, but is normally lit, with blinking eyes and talking-beak animations showing off teeth; he also changes attire based on who he's talking to. His primary uses in both games are to heavily blur the line between what's really happening and what isn't, to play up the fears of characters, and to make mildly meta comments about the game and player. Jacket is soon after informed by Beard that Biker is still alive, prompting Jacket to begin to remember Richter, who silences Beard and overtakes his position. Beard also seems to summon "dream static" in reference to the booting up of Hotline Miami's main menu, to hint that events aren't real. Richter is always accompanied by a spray tag mark and he serves the zombified corpses of Russians (who he calls VIPs), indicating that Jacket now believes the Russians to be behind the calls and Richter to be a faithful, well-informed Russian hitman. As Jacket remembers June 8th, his phone message hangs up 14 times, a van attacks him on his way out of a job (hinting he still isn't safe after clearing the level), and Richter seems to overtake the Molotov Guy's facial sprite, prompting Jacket to take out his anger on it as dream static interferes.

His first appearance is in Martin Brown's dream sequence, who sees him in the audience wearing Jacket's clothes, as he fears he's turning his audience into Jacket by so closely imitating him. He insists that his work is "just a film," but Richard insists it's more real than he's letting on (which is true, as his dreamed interview and subsequent beheading of Ellen indicates a genuine desire to hurt people). Richard alludes to a twist ending to Midnight Animal, hinting both that Martin's slightly aware that Rouven Blankenfeld has given him a faked script to throw him off, and also that the violence of films has potential to become uncomfortably real. It also foreshadows his accidental death. The Henchman is the next one shown to dream of Richard, who is now wearing the Son's clothes as the Son's newly started drug war threatens to bring back the obliteration of the Russian mob done by Jacket. Similar to the Son, Richard is sitting relaxed in a spacious seat (Henchman's money bag having blown away), questioning Henchman's newfound direction in life (or lack thereof). This new image also paints Henchman as the Son's personal driver instead of an independent man. Playing up his fear of societal decay (shown by him earlier reading a newspaper on anti-Russian arsonists setting Russian families on fire), the road is ruined and littered with old car husks like from the entrance to the chop shop. An empty passenger seat emphasizes that Henchman doesn't value Mary as much as his freedom, as well as a suspicion that he's lost her already.If you believe he is "within the game universe" then you must look at what his appearances mean to each character in as blunt a way as possible. Doing so will probably lead you to the logical conclusion that Richard is the character's conscience/"sense of impending danger or wrong". Richard appears in Jacket's form because each of the people he appears to (Evan, The Fans, The Son, the Henchman) have some relation to the original Hotline Killer (Henchman is a normal mobster, Son lost his father, The Fans try to emulate, Evan is researching him, etc.). Appearing to other characters (Richter [Until later on], Beard and Jake) is nonsensical as these people have no idea who the Hotline Killer is or care until they're dead. Richard appears to characters who have a bad feeling about what's going to happen, and the needless meta-shit is simply so we can understand that. (Source: www.reddit.com)



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