How to solve a rubiks cube in second

How to solve a rubiks cube in second

How to solve a rubiks cube

By nature, a rubiks cube has six different facets, each facet representing a piece of the cube’s interior. To align the pieces so they can be solved, you turn each piece until it aligns with an adjacent piece with the same colour. In order to find a solution, you have to turn all of the pieces until they match one of the solution’s faces.It's a cube shaped puzzle. With numbers on each side.It took 46 years for the first person to solve the infamous Rubik’s Cube. How long will it take for you?


For each petal on the “daisy,” match the non-white sticker to the center piece of the same color. Once matched, turn the face with the matching center two times. Repeat this process three more times. When you are finished, the bottom face of the cube will have a white cross.Twist the bottom layer so that one of the white corners is directly under the spot where it's supposed to go on the top layer. Now, do one of the three algorithms according to the orientation of the piece, aka. in which direction the white sticker is facing. If the white corner piece is where it belongs but turned wrong then first you have to pop it out. Turn the top layer only to move another unsolved yellow piece to the front-right-top corner of the cube and do the same R' D' R D again until this specific piece is ok. Be careful not to move the two bottom layers between the algorithms and never rotate the whole cube!

If none of the pieces in the top layer are already lined up like in the images below, then turn the top layer until one of the edge pieces in the top layer matches one of the images below. Then follow the matching algorithm for that orientation. Do face rotations on the puzzle using the rotation buttons or pressing the corresponding buttons on your keyboard: L, R, U, D, F, B. The capital letters indicate a clockwise rotation of each face: Left, Right, Up, Down, Front, Back. It makes a counterclockwise turn if the letter is followed by an apostrophe. Understanding the basic move notations is essential to understanding the algorithms. Each notation designates one of the cube layers that should be turned clockwise 90 degrees (or 1/4 of the way around the cube). (Source: hobbylark.com)


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