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Hava Durumu, Turkey's Largest Seaside Resort
If you're planning to travel to Turkey, you might want to check out the Hava Durumu - Turkey's largest seaside resort - if you're planning on a family vacation. The town's unique natural beauty, rich in history and culture, has made it one of the country's top tourist destinations. But before you get your passport out, read on to find out what to expect on this Turkish island.
The weather in Hava Durumu is generally good in November and December, and it is unlikely to change dramatically by then. But on a sunny day, the sun will still be shining and it will feel like spring. In any case, you can relax on the beach and enjoy the warm weather. The weather forecast for tomorrow is not so good, but if you're going to Hava Durumu in the near future, you should have no trouble.
In the past, the club played many famous teams including giresun and Tuzla. But the team lost a few of their key players to injury. The season ended in disappointment for them, as they didn't reach the playoffs. Luckily, they have a new manager. The Hava Durumu team is looking forward to a successful season and are confident they can retain their prestigious status.
The haze that occurs on Hava Durumu is an unusual weather phenomenon that resembles a thunderstorm. It's also associated with a cloudy day, making it difficult for people to travel. In Turkey, the Hava Durumu is a popular place to go for people who want to see a natural wonder in the area. A visit to Hava Durumu in Turkey is sure to be a memorable experience.
In this guide, we'll go over what Durumu's abilities are, how to avoid its debuffs, and his massive inbox. We'll also look at some of his most important characteristics, including his void zone and inbox. Also, we'll look at his stance and respawn times. This article is for the newest Durumu players, but it's relevant for all heroes.
As the last boss in the game, Durumu is an extremely challenging encounter. You must be aware of your own DPS time and adds to survive this fight. In addition to avoiding the disintegration beam, you should be able to use your normal abilities to heal yourself. Durumu will also use his Disintegration Beam ability in between special abilities. The damage from this ability is incredibly powerful. It deals raid-wide damage and is incredibly difficult to heal through.
When Durumu casts "Life Drain", it deals moderate damage to the target and applies two debuts: Serious Wound (which reduce healing by 10%), and Arterial Cut, which deal moderate damage. The only way to remove the latter is to heal the tank to full health and swap out the affected player. While the damage beam itself is not very damaging, it still requires the tank to move in front of the affected player so that they can heal them.
The first phase of the fight is known as Light Spectrum. Players must move to the locations indicated by Durumu with their Infrared Light beacon. Once they are in position, they must stay in place until the Crimson Fog is dead. Then, if they kite away from the area before it dies, they will trigger the Crimson Bloom, which deals raid-wide Fire damage.
There are two ways to avoid this encounter. First, try not to get too close to the target. Durumu spawns void zones after three seconds of light if they are near the edge of a platform. The second method is to move away from the enemy if you are too close to it. Using the Lingering Gaze, you can spawn void zones around players. If you're too close to Durumu, you will not be able to escape.
One of the most effective ways to take down Durumu is to avoid the phase he enters. During this phase, he deals moderate damage to random raid members. The longer his gaze stays on the target, the more damage he deals. This phase also creates a "patch of death" which deals damage to the entire raid. Players must follow Durumu's safe zone while it moves to avoid the effects of the Mind Dagger.
When you're facing Durumu, you'll want to stay in a blue or yellow cone. When you're not killing Crimson Fogs, stand facing Durumu. Using a blue cone will cause the player targeted to take more damage until the Colorblind Phase is over. Moreover, if the player is caught in an Azure Fog, move to a location that's not being affected by the blue cone.
Once he enrages, Durumu will use Obliterate, which will damage all players in the raid. If the player fails to complete the Light Spectrum sequence in 80 seconds, he will use this ability. If you don't kill him before the timer expires, you'll be killed by the spell. You can't avoid the damage of Obliterate, so make sure you don't cast this spell while you're under a hard enrage timer.
Another of Durumu's abilities is Life Drain. This trait applies a DoT to randomly selected players in the raid. Moreover, the effect can be dispelled if you are able to cast Dark Plague. The Dark Plague also spawns Wandering Eye every two seconds and deals 75,000 Shadow damage. If you are in this zone, you need to be aware of these abilities. You can also use the Appraising Eye ability to attack enemy players.
This ability can be extremely effective if you can dump void zones under Durumu's model. This ability is very dangerous, and the central point of a single void zone under Durumu can cause a near-instant death. However, this ability is difficult to execute. Unless you know exactly how to use it, this ability is very unlikely to have any impact. The void zones under Durumu's model are overlapping.
If you have a Tank, you should make use of the blue and yellow cones to protect yourself and your team. The Blue and Yellow cones can be useful if Durumu is not killing Crimson Fogs, but if he is, it's best to face him. The Azure Fog, which he can reveal when attacking, deals a lot of damage to everyone in the raid. While this is bad for tanking, it's also a good time to switch to DPS.
Mind's Eye deals-life damage to random players, but it also stuns them for 15 seconds. This damage is multiplied by the amount of damage you take from it. Likewise, the Hungry Eye causes a player to take 50% of the damage dealt by your team. This is an extremely dangerous debut, as players attempt to intercept it will lose a lot of their own life.
Disintegrationsstrahl-Phase is a phase of the game that starts two-half minutes after the fight begins. It lasts for three minutes, until all three ads are killed or the Durumu dies. While in this phase, you can use your normal phases to deal with the adds and prevent them from using debuffs. There are three colored lights that mark players when they're in this phase, but they become invisible when they're in the safe zone.
Two debuffs are particularly dangerous during this fight. Lingering Gaze deals a lot of damage while casting it, but it's important to keep your tank protected as well. If you get hit by Life Drain, you should move nearer to the target and use Hand of Protection to protect yourself. When you do this, you can remove the debug from a tank's body, but you need to remain close to the target to avoid getting hit by it.
While fighting Durumu, remember that he has three different phases to combat you. Normal Phase: The default state of the fight, where he uses less damaging abilities. Normal Phase: Durumu places ice walls around the map just before the phase changes, so break them down before they can cause raid wipes. You must heal yourself during this phase as well. This will keep the ice walls down and allow the tank to focus on healing.
If you play melee, you'll have to be very aware of Durumu's enormous inbox. In addition to avoiding the huge inbox, you'll need to avoid two things that will help you deal with Durumu. These are: a. Avoid placing your entire void zone under Durumu, b. Avoid placing your void zone inside of Durumu's inbox. Lastly, avoid using any type of melee weapon that has an extended range, and c. This move will lead to a near-instant or instant kill.
-Durumu will start channeling a Disintegration Beam at you for 10 seconds. You'll have to move carefully to avoid the Disintegration Beam, but once it hits, it will spawn Eye Sores on the floor. Each Eye Sore covers a randomly-selected circular sector of the room, which expands by one-twelfth every second. Depending on how close you are to Durumu, you may be hit by one-Eye Sore while being far away from it.
- Colorblind Phase - Durumu creates walls of ice, each consisting of attackable NPCs with low health, which will impede your raid's movement. The colorblind phase will wipe the raid if it is not ended in time. And because a red beam will cause your raid to be impassible for 80 seconds, it's a good idea to stay away from them.
- Life Drain - Durumu constantly channels Life Drain. He also summons the Hungry Eye, a specter that can't be attacked. This specter deals damage every second while healing Durumu. Players who intercept this spell may end up stealing life from themselves. Regardless of which class you play, you'll want to protect yourself by using Divine Shield or Hand of Protection.